June 2011
13 posts
9 tags
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Vimeo Link: http://vimeo.com/24908285 AI Part 3 (v.008) This update was fun to make.  I tweaked the AI a bit, its still very difficult, but thats whats awesome about it.  Enemies now have guns (in the video one has an ak47 and the other a shot gun) and health and can shoot the player, who now has health too.  Also new is that when the player gets shot/the enemy gets shot, a neat particle effect...
Jun 10th
4 notes
8 tags
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Vimeo: http://vimeo.com/24857477 Movement works! So now I’ve got Basic Enemy Movement…Score. Now I just have to make it more efficient in that if they can’t see the player, to move to the last seen position. This will be hectic.  That makes me smile.
Jun 9th
13 notes
5 tags
WatchWatch
Vimeo: http://vimeo.com/24835421 (v.006) So I began work on AI yesterday and finally got raycasting to work flawlessly this morning.  It took a while but after figuring out Bresenham’s Line Algorithm I have made a fast, working, raycasting engine that can successfully text if an enemy can “see” the player.  I’m going to work on optimizing the engine a bit and rewriting...
Jun 8th
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Vimeo Link (Higher Quality): http://vimeo.com/24750444 Current Changelog: -Added Item Pickup/Drop/Swap -Added crappy UI for demonstration purposes -Minor bugfixes Next Update: -Images for items (instead of the lame text) -Have “Fists” do damage
Jun 7th
complex-concepts asked: From fellow Java programmer to Java programmer, do you think we could communicate elsewhere? Because I think we could really help each other and I think that I can really help you on your current Java project.
I kinda followed you because I found your blog interesting and plus, well, you program in Java.
Jun 6th
7 tags
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Update v.004 is here! Changelog: -Added Custom Images/Fast Loading of Images (fixed this bug) -Added 3 Types of Guns, Machine Gun (automatic), Shotgun(MultiBullet), and Pistol (semi automatic) -Added Spikes that cause death/resetting of stage I survived starscape and that was the most fun I’ve had in a long time…I’ll be back next year and highly recommend going.  I think...
Jun 6th
7 notes
3 tags
Tried Loading Images.......uh-oh
So i started to load images into the tiles and it caused huge frame rate issues.  I tinkered with the code for a bit….and well…this happened hahahaha. I’ll work out the bugs tonight I hope.
Jun 6th
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So heres a quick demonstration of the features so far.  I wont be able to do much work today cause im going to this: http://starscapefestival.com/ When I recover from 14 hours of partying I’ll get back to work on this, so sunday/mondayish. Also this is probably the last time I use vimeo because I have to wait 30 minutes for them to upload my video…not cool.
Jun 4th
sarcasticalways asked: Do you cross platform at all, or is it all pure Java code?
Jun 4th
7 tags
Platform Shooter in Java (Day 2)
Busy day 2! Heres the changelog: - SET UP SVN FOR WORK WHEN I WORK WITH A PARTNER WHEN HIS COMPUTER GETS FIXED -Implemented a “destructable” and “walkable” Tile class and moved files around to make it an array of Tiles. This way instructable enviroments will occur. ...
Jun 4th
9 notes
8 tags
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Creation of a Platform Shooter Game in Java (Day 1) *Update #2* -Bullets!- New Features: -Bullets! -Infrastructure for multiple gun types due to custom: -Bullet Speed -Bullet Spread -Number of Bullets Fired (ex. shotgun) -Reload speed -Dynamic loading and unloading of bullets when they come on and off screen to save memory usage
Jun 3rd
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5 tags
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Creation of a Platform Shooter Game in Java (Day 1) *Update* -Two New Features Added!- New Features: -press shift to slow down time - “gun” rotates around the player with the movement of the mouse
Jun 2nd
1 note
7 tags
Creation of a Platform Shooter Game In Java (Day...
So Day 1 has gone by and I have a working tilebased platform game.  I have some code tweaking to do but right now the controls are very responsive and the game runs fast.  I don’t like how the levels are loaded (see image) and am going to fix it so that the game reads from a txt file later.  Right now I want to get it to be able to shoot where the mouse is being pointed…away we go! ...
Jun 2nd
3 notes